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Learning paths

The hub holds the contracts. The Academy teaches you why each one is there.

Eight paths, in the order the argument runs: start from the person, establish the two contracts every feature consumes, take them into the rituals the team already has, then decide what is still worth checking — including with a real person — and only after all of that, hand work to a machine.

In preparation.The curriculum below is settled; the lessons are still being written, and there is nothing to enrol in yet. Every path links to the documentation that covers its ground today.

Told as stories

Interface practice is taught badly as a list of definitions and well as a sequence of decisions someone had to live with. So the lessons carrying astorymark come with a short video in narrative form: a team with a problem, the option they took, what it bought them and what it cost. 22 of the48 lessons are planned that way — the rest are short enough to read.

The curriculum

You do not have to wait

Everything the first lessons will teach is already written down. The fastest way to see how it fits together is to take the next story your team maps, run one session with the designer in the room, and put the result in front of five people who did not build it.